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	<title>Comments on: An In-depth Look: Mob Wars</title>
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	<link>http://blog.kissmetrics.com/an-in-depth-look-mob-wars/</link>
	<description>Tips, Tricks and Resources for Analytics, Marketing and Testing.</description>
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		<title>By: agustin argentina</title>
		<link>http://blog.kissmetrics.com/an-in-depth-look-mob-wars/#comment-12466</link>
		<dc:creator>agustin argentina</dc:creator>
		<pubDate>Sat, 26 Nov 2011 01:16:02 +0000</pubDate>
		<guid isPermaLink="false">http://blog.kissmetrics.com/?p=149#comment-12466</guid>
		<description>im tycoon lvl 19 and my cash flow per hour is $822,430,000 
iv created an account 2 years ago and i didnt checked until this year and i have thiscashflow  


is that a good number?</description>
		<content:encoded><![CDATA[<p>im tycoon lvl 19 and my cash flow per hour is $822,430,000<br />
iv created an account 2 years ago and i didnt checked until this year and i have thiscashflow  </p>
<p>is that a good number?</p>
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		<title>By: Jealousy stinks</title>
		<link>http://blog.kissmetrics.com/an-in-depth-look-mob-wars/#comment-11712</link>
		<dc:creator>Jealousy stinks</dc:creator>
		<pubDate>Sun, 13 Nov 2011 11:42:42 +0000</pubDate>
		<guid isPermaLink="false">http://blog.kissmetrics.com/?p=149#comment-11712</guid>
		<description>This was a great article! Don&#039;t listen to Ben Jackass up there. He just sounds like a tired, failed &#039;developer&#039;, jealous of Mob Wars&#039; success.

What I&#039;m curiouis about now in Nov. 2011 is if Zynga&#039;s Mafia Wars is doing better than the game it copied -Mob Wars. I know Zynga was sued and settled out of court for 7-8 million dollars, but Mafia surpassed Mob in user numbers and monetization. What do you think?

Also since Mob came out in &#039;08 and Mafia in &#039;09 (I think), have their strategies for earning profit since been dampened by the platforms, preventing new games from using similiar strategies? For example, I don&#039;t think Facebook took 30% cuts back then. Thanks!</description>
		<content:encoded><![CDATA[<p>This was a great article! Don&#8217;t listen to Ben Jackass up there. He just sounds like a tired, failed &#8216;developer&#8217;, jealous of Mob Wars&#8217; success.</p>
<p>What I&#8217;m curiouis about now in Nov. 2011 is if Zynga&#8217;s Mafia Wars is doing better than the game it copied -Mob Wars. I know Zynga was sued and settled out of court for 7-8 million dollars, but Mafia surpassed Mob in user numbers and monetization. What do you think?</p>
<p>Also since Mob came out in &#8217;08 and Mafia in &#8217;09 (I think), have their strategies for earning profit since been dampened by the platforms, preventing new games from using similiar strategies? For example, I don&#8217;t think Facebook took 30% cuts back then. Thanks!</p>
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		<title>By: LeeLeeDigital</title>
		<link>http://blog.kissmetrics.com/an-in-depth-look-mob-wars/#comment-1231</link>
		<dc:creator>LeeLeeDigital</dc:creator>
		<pubDate>Wed, 12 May 2010 02:54:14 +0000</pubDate>
		<guid isPermaLink="false">http://blog.kissmetrics.com/?p=149#comment-1231</guid>
		<description>I loved your post. My post, entitled, WHY I HATE MOBWARS expresses my fascination with the monetization and opportunity the game allows for, but concludes with my admission of addiction to the game.

bit.ly/abQyxW</description>
		<content:encoded><![CDATA[<p>I loved your post. My post, entitled, WHY I HATE MOBWARS expresses my fascination with the monetization and opportunity the game allows for, but concludes with my admission of addiction to the game.</p>
<p>bit.ly/abQyxW</p>
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		<title>By: reeny</title>
		<link>http://blog.kissmetrics.com/an-in-depth-look-mob-wars/#comment-1088</link>
		<dc:creator>reeny</dc:creator>
		<pubDate>Fri, 14 Aug 2009 14:16:43 +0000</pubDate>
		<guid isPermaLink="false">http://blog.kissmetrics.com/?p=149#comment-1088</guid>
		<description>I would juz like 2 know if playing mob wars uses alot of your internet usage. if it uses any at all then does it use much when u click on banners n fill out surveys.</description>
		<content:encoded><![CDATA[<p>I would juz like 2 know if playing mob wars uses alot of your internet usage. if it uses any at all then does it use much when u click on banners n fill out surveys.</p>
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		<title>By: Savantsew</title>
		<link>http://blog.kissmetrics.com/an-in-depth-look-mob-wars/#comment-494</link>
		<dc:creator>Savantsew</dc:creator>
		<pubDate>Fri, 27 Mar 2009 05:42:49 +0000</pubDate>
		<guid isPermaLink="false">http://blog.kissmetrics.com/?p=149#comment-494</guid>
		<description>ive been playing this game for a couple of weeks now..and ive already taken up some of the offers, from the business aspect of gaming, this method is definately with the times, how many people prefer instant gratification to a slow but steady growth?

and in fairness the offers make them even more then just selling the points, big names are there taking lots of cash, tesco, coral just to name 2, the idea, that with £10 and 20 minutes having a flutter, you can also enhance your standing will sit well with the fast majority, who are used to getting what they want now, something our governments are finding out with the crisis over non existant money being loaned to cover soceities need for speed, out with saving and in with credit. unfortunately however i think facebook is missing a trick or two, with internet security a constant worry, many people will feel reluctant to give over card details to third party&#039;s especially since there is some long delays when waiting for the said favor points, centralising this function would ease some of the anxieties and may produce more new consumers, who ordinarily wouldnt use a card over the internet, the growth is exponential and retention is high, why not capitalise ?</description>
		<content:encoded><![CDATA[<p>ive been playing this game for a couple of weeks now..and ive already taken up some of the offers, from the business aspect of gaming, this method is definately with the times, how many people prefer instant gratification to a slow but steady growth?</p>
<p>and in fairness the offers make them even more then just selling the points, big names are there taking lots of cash, tesco, coral just to name 2, the idea, that with £10 and 20 minutes having a flutter, you can also enhance your standing will sit well with the fast majority, who are used to getting what they want now, something our governments are finding out with the crisis over non existant money being loaned to cover soceities need for speed, out with saving and in with credit. unfortunately however i think facebook is missing a trick or two, with internet security a constant worry, many people will feel reluctant to give over card details to third party&#8217;s especially since there is some long delays when waiting for the said favor points, centralising this function would ease some of the anxieties and may produce more new consumers, who ordinarily wouldnt use a card over the internet, the growth is exponential and retention is high, why not capitalise ?</p>
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	<item>
		<title>By: Admin</title>
		<link>http://blog.kissmetrics.com/an-in-depth-look-mob-wars/#comment-25</link>
		<dc:creator>Admin</dc:creator>
		<pubDate>Fri, 21 Nov 2008 01:19:38 +0000</pubDate>
		<guid isPermaLink="false">http://blog.kissmetrics.com/?p=149#comment-25</guid>
		<description>Hi opy, there really isn&#039;t any way to &quot;win&quot; the game beyond being one of the &quot;Made Men&quot; on the leaderboards and there will certainly always be other mobs that will replace the current leaders. So, no, there aren&#039;t any prizes offered for winning the game.</description>
		<content:encoded><![CDATA[<p>Hi opy, there really isn&#8217;t any way to &#8220;win&#8221; the game beyond being one of the &#8220;Made Men&#8221; on the leaderboards and there will certainly always be other mobs that will replace the current leaders. So, no, there aren&#8217;t any prizes offered for winning the game.</p>
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		<title>By: opy</title>
		<link>http://blog.kissmetrics.com/an-in-depth-look-mob-wars/#comment-17</link>
		<dc:creator>opy</dc:creator>
		<pubDate>Tue, 18 Nov 2008 17:57:44 +0000</pubDate>
		<guid isPermaLink="false">http://blog.kissmetrics.com/?p=149#comment-17</guid>
		<description>is there any prizes for wining this game</description>
		<content:encoded><![CDATA[<p>is there any prizes for wining this game</p>
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	<item>
		<title>By: Admin</title>
		<link>http://blog.kissmetrics.com/an-in-depth-look-mob-wars/#comment-14</link>
		<dc:creator>Admin</dc:creator>
		<pubDate>Tue, 11 Nov 2008 20:10:52 +0000</pubDate>
		<guid isPermaLink="false">http://blog.kissmetrics.com/?p=149#comment-14</guid>
		<description>Hi Ben, the article didn&#039;t state that Mob Wars utilized any &quot;new method of exponential growth&quot; as you&#039;ve suggested, just that Mob Wars utilizes a method of exponential growth. Furthermore, if building a successful Facebook application was as easy as asking people to invite friends and having those friends join, then every single Facebook application should be as successful as Mob Wars. Since this isn&#039;t the case, the aim of this article was to look at why Mob Wars has been so much more successful than other Facebook applications and several suggestions were made for why this might be the case: inviting (a lot) of friends is a direct part of the gameplay,  a very high user retention rate and a successful monetization strategy.

You also mentioned that &quot;The statement that it is not necessary to to fill out surveys is just simply wrong.&quot; I completely disagree. I&#039;ve been playing Mob Wars for well over a month now, I have a mob size of 165 (all stocked with the best weapons, armor and vehicles possible) and my income is over $2 million and I haven&#039;t filled out one single survey. I also didn&#039;t have to &quot;wait an obscene amount of time&quot; for my energy to refill. It is true that you are referred to the &quot;Godfather&quot; often, but this is part of Mob Wars&#039; successful monetization strategy.</description>
		<content:encoded><![CDATA[<p>Hi Ben, the article didn&#8217;t state that Mob Wars utilized any &#8220;new method of exponential growth&#8221; as you&#8217;ve suggested, just that Mob Wars utilizes a method of exponential growth. Furthermore, if building a successful Facebook application was as easy as asking people to invite friends and having those friends join, then every single Facebook application should be as successful as Mob Wars. Since this isn&#8217;t the case, the aim of this article was to look at why Mob Wars has been so much more successful than other Facebook applications and several suggestions were made for why this might be the case: inviting (a lot) of friends is a direct part of the gameplay,  a very high user retention rate and a successful monetization strategy.</p>
<p>You also mentioned that &#8220;The statement that it is not necessary to to fill out surveys is just simply wrong.&#8221; I completely disagree. I&#8217;ve been playing Mob Wars for well over a month now, I have a mob size of 165 (all stocked with the best weapons, armor and vehicles possible) and my income is over $2 million and I haven&#8217;t filled out one single survey. I also didn&#8217;t have to &#8220;wait an obscene amount of time&#8221; for my energy to refill. It is true that you are referred to the &#8220;Godfather&#8221; often, but this is part of Mob Wars&#8217; successful monetization strategy.</p>
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	<item>
		<title>By: Ben Jacks</title>
		<link>http://blog.kissmetrics.com/an-in-depth-look-mob-wars/#comment-13</link>
		<dc:creator>Ben Jacks</dc:creator>
		<pubDate>Sat, 08 Nov 2008 19:14:22 +0000</pubDate>
		<guid isPermaLink="false">http://blog.kissmetrics.com/?p=149#comment-13</guid>
		<description>I&#039;m sorry, but I think this post is vague. Really the information you posted was a poorly paraphrased version of what developer analytics posted on their site.

The flow chart that you show is ridiculously pointless. That is not any sort of new method of exponential growth, its a strategy utilized by literally every single application on facebook -- Ask people to invite friends, they invite friends, friends join. Voila!

The statement that it is not necessary to fill out the surveys is just simply wrong. Have you ever played the game? After about 10 minutes of gameplay, the game refers you to the &quot;Godfather&quot; and you are forced to obtain energy points through this dude by filling out any of the surveys (either that, or you wait an obscene amount of time for your energy to refill).</description>
		<content:encoded><![CDATA[<p>I&#8217;m sorry, but I think this post is vague. Really the information you posted was a poorly paraphrased version of what developer analytics posted on their site.</p>
<p>The flow chart that you show is ridiculously pointless. That is not any sort of new method of exponential growth, its a strategy utilized by literally every single application on facebook &#8212; Ask people to invite friends, they invite friends, friends join. Voila!</p>
<p>The statement that it is not necessary to fill out the surveys is just simply wrong. Have you ever played the game? After about 10 minutes of gameplay, the game refers you to the &#8220;Godfather&#8221; and you are forced to obtain energy points through this dude by filling out any of the surveys (either that, or you wait an obscene amount of time for your energy to refill).</p>
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		<title>By: Mike Gowen &#187; Hot Sidebar Action: October 28th</title>
		<link>http://blog.kissmetrics.com/an-in-depth-look-mob-wars/#comment-10</link>
		<dc:creator>Mike Gowen &#187; Hot Sidebar Action: October 28th</dc:creator>
		<pubDate>Wed, 29 Oct 2008 02:30:26 +0000</pubDate>
		<guid isPermaLink="false">http://blog.kissmetrics.com/?p=149#comment-10</guid>
		<description>[...] An In-depth Look: Mob Wars KISSmetrics takes a look at what has made Mob Wars so successful. [...]</description>
		<content:encoded><![CDATA[<p>[...] An In-depth Look: Mob Wars KISSmetrics takes a look at what has made Mob Wars so successful. [...]</p>
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